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app.roll20.netHere’s a concise update on the latest about Magic Missile in D&D 5e.
What Magic Missile does (core): It creates three glowing darts of magical force that automatically hit targets you can see within 120 feet; each dart deals 1d4+1 force damage, and higher-level spell slots add one more dart per slot above 1st. This basic mechanic has remained stable across 5e editions, serving as a reliable, no-save damage option for many spellcasters. This is the foundation you’ll see echoed in most recent spell references.[7][8][9]
Common misunderstandings clarified:
Noteworthy discussions and opinions:
Practical tips for Prague-based play:
Illustrative example:
If you want, I can pull in the most current official sources or summarize any particular community discussion you’re curious about (e.g., how it stacks with specific feats or class features). Please tell me what aspect you’d like deeper detail on.
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app.roll20.netMagic missile, originally called General Matick's missile and later also referred to as missile or battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a single spell than those with less training. Like nearly all spells of the time, it required careful preparation before its...
forgottenrealms.fandom.comFrom Player's Handbook, page 257. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates
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app.roll20.netYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
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